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Six warlords stand on a ridge under a burning eclipse while the Sun-King's crown floats shattered in the sky above a plain of burning keeps.

SunderedCrown

The Sun-King is dead, and his crown lies broken in seven shards. Raise a keep, forge a Warlord, and take what remains before the Eclipse.

Eternal Realm
OpenAshenvale · 1 sworn
The Ages
The first Age, the Age of Ash, opens after the alpha

Two ways to rule

One realm never ends. One Age always does.

Keep a Warlord in the Eternal Realm, start fresh with every Age, or play both at once. Nothing that happens in an Age touches your eternal keep.

The Eternal Realm

Ashenvale

Your keep, your army and your name, for as long as the realm stands. When a realm fills, a sister realm opens beside it, and quiet realms are merged so no one is left fighting alone.

ResetsNever
Sworn to Ashenvale1
When it fillsA sister realm opens
Quiet realmsMerged so no one fights alone

Seasonal

The Ages

An Age lasts 120 days and everyone starts from nothing. Start a seasonal Warlord beside your eternal one, or play only the Age. When the Eclipse comes, the clan holding the most Crown Shards rules.

Length120 days
First AgeThe Age of Ash, after the alpha
WinnerMost Crown Shards at the Eclipse
AfterwardsSeasonal Warlords retire to an Eternal Realm

Six bloodlines · Two curses

Born to one blood. Cursed into another.

Each bloodline changes how you play, not just your numbers. Vampires and Werewolves are not chosen at the start. They are caught in battle, and every curse twists a bloodline into something new.

NightborneElf + curse
Blood OrcOrc + curse

Vampirism

When a Vampire defeats you, they may Embrace you instead of taking your gold. Accept within a day, or find a Human shrine.

  • Stronger by night, weaker by day
  • Feed on enemy citizens to raise troops
  • Sire your own bloodline and take a tithe from it
LycanHuman + curse
WendigoGiant + curse

Lycanthropy

From a Werewolf's bite, or by surviving the Moonhunt.

  • The full moon brings frenzy: more offense, but no banking
  • Packs in the same clan hunt better together
  • Vampires and Werewolves deal extra damage to each other

Choose your bloodline

Your Warlord

Forge a Warlord

Your Warlord leads every attack you make. Gear is forged from what you hunt, titles are earned by what you do, and a bad defeat can leave your Warlord wounded or chained in an enemy dungeon until your clan pays the ransom or comes to break the door.

  • Six gear slots and a Calling with its own talents
  • Titles earned by deeds: Oathkeeper, Kingslayer, Butcher
  • Wounds, capture, ransom and rescue

Clans

Nobody holds a keep alone

Send part of your army to guard a clanmate while they sleep. The Watch Rotation shows every hour your clan is uncovered, and a Call to Arms wakes everyone when a siege is on the march.

  • Garrisons fight and die in the keep they defend
  • Sieges march for minutes, so clans have time to answer
  • Garrison caps stop anyone becoming untouchable

The hunt

Hunt what hunts the realm

World bosses wake on a schedule and the whole realm strikes them together. They strike back at whoever hurts them most.

  • Weekly clan raids that need spies, siege and steel
  • Expeditions that earn while you are away
  • A Crown Shard for the last hit and the strongest clans

Territory

Seven shards, one crown

Holdings on the realm map give your clan its edge. They only fall during scheduled Siege Windows, so every timezone gets its fight.

  • Strongholds, mines and shrines with clan-wide bonuses
  • Every extra holding costs more to keep
  • The clan holding the most shards at the Eclipse wins the Age

Fair play

Nobody can buy power.

Patrons pay for looks and a longer memory. Every advantage in the war is earned in the war, and the conveniences are free for everyone.

Never for sale

  • Turns
  • Gold
  • Troops
  • Protection from attack
  • Ransoms
  • Crown Shards

What Patrons get

  • Warlord portraits, keep skins and banners
  • Replay frames and an illuminated Chronicle
  • Longer battle history and more saved replays
  • Name styling on the rankings

For players who build

An open API will let clans run their own Discord bots, spreadsheets and dashboards. Attacks only happen inside the game, and anything that plays for you is removed from the realm.

The alpha is open

The crown is still in pieces.

Choose a bloodline, raise a keep, and be among the first to hold Ashenvale.

Claim your keep